The Thousand League Boots Campaign

The Thousand League Boots campaign uses a modified version of 5th edition D&D. The first season was based off a plot seed I've had for around fifteen years, since the end of the Brenna's Adventurers campaign, and I was very pleased to be using it at last!

Season one started when Federigo Saluzzo, a Magister in the Tirynian Circle, had almost finished creating a pair of thousand-league boots. When finished, the thousand-league boots would let their wearer travel a thousand leagues in the physical world with each step through the World of Spirits. All that remained to complete the ritual and empower the boots was for someone to walk a thousand leagues in the boots without taking them off, crossing their own path, or immersing the boots in a river or the sea. Fortunately for the wearer, the magic of the boots makes them comfortable, dry, odourless, and impervious to the rigours of the road. Federigo was far too busy to do this himself, of course, though he determined the most auspicious route for the walker to take, and would meet them at the end of their journey, half a year later, to claim the empowered boots. Instead, one of his loyal apprentices, Luxian, wore the boots throughout the journey.

The journey began at Kaxos in eastern Peronnia, and proceeded through eastern Kevland, Navyn, eastern Teran, Wesland, Elmet, western Teran, Vestad, eastern Ranimia, Asmuly, Emphidor, and ends in Analika. While some countries are safer than others, Federigo was taking no chances. He persuaded and employed others - Amaryllos, Hermione, Jack, Theresa and Zeno - to accompany Luxian for the duration of the journey as escorts, bodyguards, and guides.

The journey was long, and full of diverse experiences - they met the most famous painter in Selentia, attended a masked ball, were threatened by bandits, protected pilgrims from Goblins, and watched the Pontiff of Selentium perform miracles. Along the way, they learned about each other's hopes, dreams, friends and enemies. At the end of the journey of a thousand leagues, Amaryllos and Jack went their separate ways, but the others planned to continue to travel together, at least until they had rescued Hermione's father from captivity in Old Duneld.

After rescuing Hermione's father, the adventurers returned north to Kevland, where the Queen had died without an heir. Roland, Duke of Dunharrow in Teran, lifted the Crown of Saint Meleager from the royal throne and became the new King of Kevland. At his coronation, Roland declared that he would marry within a year: the adventurers continued to travel together helping Theresa to fulfil the third and final task set by her master, Ardreth the Elf-Lord, to earn her freedom from his service.

When looking at these resources, please note that pictures of real persons are used on this site to depict fictional characters. No offence is intended, and any similarity between these fictional characters and any person living or deceased is purely coincidental.

Resources for Season Four (sessions 123 onwards)

Resources for Season Three (sessions 78 to 122), the quest to complete Theresa's third and final task.

Resources for Season Two (sessions 38 to 77), the quest to rescue Hermione's father.

Resources for Season One (sessions 1 to 37), the Journey of a Thousand Leagues.


maintained by Gary Johnson (gwzjohnson at optusnet.com.au)
last updated 21 April 2026