Male Human, Rogue (Swashbuckler) 7
Characteristics Str 10 (+0), Dex 18 (+4), Con 14 (+2), Int 12 (+1), Wis 13 (+1), Cha 16 (+3)
Hit Dice 7d8+14
Hit Points 52
Initiative +7 (rakish audacity)
Armour Class 15 (leather armour)
Saves Str 14, Dex 21, Con 16, Int 18, Wis 15, Cha 17
Rapier +7, 1d8+4 damage
Shortbow +7, 1d6+4 damage, range 80 ft / 320 ft
Dagger +7, 1d4+4 damage, range 20 ft /60 ft
Size Medium
Speed 30 ft
Proficiency +3
Proficiencies Dex and Int saves, light armour, simple weapons, hand crossbows, longswords, rapiers, shortswords, disguise kit, forgery kit
Skills Acrobatics +7, Religion +4, Insight +4, Performance +6
Expertise Athletics +6, Deception +9, Persuasion +9, Sleight of Hand +10, thieves' tools
Profession Minstrel
Background Charlatan
Passive Perception 11
Passive Insight 14
Passive Religion 14
Languages Angate, Galdarve, Low Bacchile (Common), Thieves' Cant
Scripts Classic
False Identity Jack is actually Giuseppe Ferraro's false identity. He can also forge documents, including official papers and personal letters, so long as he has seen a copy of the kind of document or the handwriting he is trying to copy.
Sneak Attack Once per turn, Jack can deal an extra 4d6 damage to one creature he hits with an attack using a finesse or ranged weapon, so long as he either has advantage on the roll; another enemy is within 5 ft of his target, that enemy isn't incapacitated, and Jack doesn't have disadvantage on the roll; or Jack is within 5 ft of his target, no other creatures are within 5 ft of Jack, and Jack doesn't have disadvantage on the roll.
Actor Jack is skilled at mimicry and dramatics. He has advantage on Deception and Performance checks when trying to pass himself off as a different person, and can mimic the speech of another person or the sounds made by other creatures after hearing the person or creature for at least 1 minute. Listeners can determine that Jack is faking the effect with a successful Insight check contested by his Deception check.
Cunning Action Jack can use a bonus action to take the Dash, Disengage, or Hide action on each of his turns in combat.
Fancy Footwork If Jack makes a melee attack against an opponent he doesn't provoke opportunity attacks from that opponent for the rest of the turn, regardless of whether he hits or misses.
Rakish Audacity Jack's confidence propels him into battle, giving him a bonus on Initiative rolls equal to his Charisma modifier as well as an additional set of conditions in which he can use his Sneak Attack ability (described above).
Uncanny Dodge Jack can use his reaction to take half damage when an attacker he can see hits him with an attack.
Evasion Jack takes no damage from effects that allow a Dexterity saving throw to take half damage if he succeeds on the Dexterity saving throw.
The Curse: Bethany the nun, who was broken-hearted by Jack’s betrayal of his words of love and promise to marry, implored the True God before her death to make Jack aware of her pain and despair so that he could repent, change his ways, and become a better man. The first time Jack sees an attractive humanoid or part-humanoid woman with a Charisma score of 15 or more, the woman automatically makes a Charisma check (including proficiency bonus) against Jack's Wisdom save. The woman has advantage on the Charisma check if she is an arcane creature or an arcane spellcaster. If the woman succeeds on her Charisma check, Jack is infatuated with her for 24 hours. Jack gains inspiration, is considered charmed by the woman, and feels compelled to attempt to woo and seduce her.
After 24 hours, Jack loses the charmed condition and is compelled to lose all romantic interest in the woman forever more. If he has not used the inspiration he gained when he became infatuated with her, he loses inspiration. If he succeeded in winning her affections, Jack must actively avoid the woman for 3 days but suffers no other negative consequences apart from social ones (such as earning the woman's enmity). If Jack failed to win her affections, he is dispirited for 3 days, giving him disadvantage on ability checks. This effect ends immediately if Jack becomes infatuated with another woman.
Travelling Equipment leather armour, rapier, shortbow and 20 arrows, 2 daggers, dungeoneer's pack, thieves' tools, disguise kit, nun's outfit, forgery kit, citizenship papers (Birland), 18 shillings (entrusted to Roberta), 5 shillings, 9 pennies