Yara's Design

Female Elf, Rogue (Thief) 15, Entertainer

Armour Class 17

Hit Points 105 (15d8+30)

Speed 40ft

Str 12
Dex 18
Con 14
Int 12
Wis 12
Cha 20

Skills Acrobatics +9, Investigation +6, Stealth +9
Expertise Deception +15, Perception +11, Performance +15, Persuasion +15, Tinker +11

Tools Dancing Outfit, Disguise Kit, Tinker's Tools

Saves Dexterity +9, Intelligence +6, Wisdom +6

Languages Bakkatun, Cabbandari (Elvish), High Bachhile, Low Bacchile (Common), Nascarine, Old Emphidian, Qemor, Wemben
Scripts Classic, Old Emphidian, Qemor, Runic

Alert Yara has a +5 bonus to initiative, cannot be surprised while she is conscious, and other creatures don't gain advantage on attack rolls against her as a result of being hidden from her.

Mobile Yara has a +10 bonus to speed. When Yara uses the Dash action, difficult terrain doesn't cost her extra movement on that turn. If she makes a melee attack against a creature, Yara doesn't provoke opportunity attacks from that creature for the rest of the turn.

Sneak Attack Once per turn, Yara can deal an extra 8d6 damage to one creature she hits with an attack using a finesse or ranged weapon, so long as she either has advantage on the roll or another enemy is within 5 ft of her target, that enemy isn't incapacitated, and Yara doesn't have disadvantage on the roll.

Cunning Action On each of her turns in combat, Yara can use a bonus action to make a Sleight of Hand or Tinker check or to take the Dash, Disengage, Hide, or Use an Object action.

Second Story Work Climbing does not cost Yara extra movement, and she jumps an extra 4 feet with a running jump.

Uncanny Dodge Yara can use her reaction to halve the damage she takes from an attack by an attacker she can see.

Evasion When an effect allows Yara to make a Dexterity saving throw to take only half damage, Yara takes no damage on a successful save and only half damage on an unsuccessful save.

Reliable Talent When she makes an ability check that lets her add her proficiency bonus, Yara can count a roll of 9 or less as a 10.

Supreme Sneak Yara has advantage on Stealth checks if she moves no more than half her speed on the same turn.

Use Magic Device Yara ignores all class, race, and level requirements on the use of arcane and natural magic items.

Blindsense If she is able to hear, Yara is aware of the location of any hidden or invisible creature within 10 feet.

Dagger. Melee Weapon Attack: +9 to hit, reach 5ft, one target. Hit: 1d4+4 piercing damage.


maintained by Gary Johnson (gwzjohnson at optusnet.com.au)
last updated 27 May 2021