Male Human, 18th level Druid
| Strength |
12
|
+1
|
Fort Save |
+19
|
|
| Dexterity |
20
|
+5
|
Ref Save |
+18
|
|
| Constitution |
16
|
+3
|
Will Save |
+23
|
|
| Intelligence |
14
|
+2
|
Speed |
20ft in full kit
|
|
| Wisdom |
25
|
+7
|
Size |
Medium
|
|
| Charisma |
10
|
+0
|
BAB |
+13
|
|
| Armour Class |
43
|
BDB |
+8
|
||
| Hit Points |
131
|
Initiative |
+8
|
||
Hit Dice: 18d8 (8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4) + 54.
Special: Adar the dire wolf animal companion (+4 to handle animal and wild empathy checks), wild empathy (+18 check modifier), nature sense, woodland stride, trackless step, resist nature's lure (+4 bonus against fey creature's spell-like abilities), wild shape 6/day (tiny to huge size, animal or plant type), wild shape 2/day (elemental), poison immunity, a thousand faces (alter self at will as a supernatural ability, only in normal form), timeless body (immune to aging effects except natural death), cannot use forged metal equipment; proficient with all simple weapons, light armour, and shields.
Skills: Concentration +24 (21 ranks), Diplomacy +5 (5 ranks), Handle Animal +10 (10 ranks), Heal +13 (6 ranks), Hide +11 (6 ranks, cross-class), Knowledge: Nature +20 (16 ranks), Listen +25 (18 ranks), Move Silently +16 (6 ranks, cross-class), Spellcraft +20 (18 ranks), Spot +25 (18 ranks), Survival +16 (6 ranks), Swim +6 (5 ranks).
Feats: Combat Expertise, Empower Spell, Improved Initiative, Improved Trip, Lightning Reflexes, Mass Spell, Natural Spell, Quicken Spell.
Spells Per Day: 4 prepared + 2 unprepared; 6 prepared + 2 unprepared; 6 prepared + 2 unprepared; 6 prepared + 2 unprepared; 6 prepared + 2 unprepared; 5 prepared + 2 unprepared; 5 prepared + 2 unprepared; 4 prepared + 2 unprepared; 2 prepared + 2 unprepared; 1 prepared + 2 unprepared.
Spells Intuitively Known: cure minor wounds, detect arcane, detect poison, flare, guidance, light, purify food and drink, resistance, virtue; calm animals, cure light wounds, entangle, faerie fire, produce flame, summon nature's ally I; barkskin, chill metal, flame blade, flaming sphere, heat metal, summon nature's ally II; call lightning, cure moderate wounds, neutralise poison, protection from energy, summon nature's ally III, wind wall; cure serious wounds, dispel magic, flame strike, freedom of movement, ice storm, summon nature's ally IV; animal growth, baleful polymorph, cure critical wounds, death ward, summon nature's ally V, wall of fire; antilife shell, fire seeds, greater dispel magic, mass bear's endurance, summon nature's ally VI; heal, summon nature's ally VII, sunbeam, true seeing; finger of death, regenerate, summon nature's ally VIII; summon nature's ally IX.
Other Spells Known: create water, inflict minor wounds, know direction, mending; longstrider, speak with animals; lesser restoration, reduce animal, tree shape, warp wood, wood shape; greater magic fang, quench, speak with plants, stone shape; air walk, blight, reincarnate; awaken, transmute rock to mud, tree stride; transport via plants; greater scrying, mass bull's strength, sunburst; changestaff, firestorm, transmute metal to wood; animal shapes; elemental swarm, foresight, shapechange, storm of vengeance.
Languages: Cabbandari (Elvish), Galdarve, Low Bacchile, wolves.
Religion: pagan.
Country of Origin: Vestad.
Age: 30 (youth) in 1398 AUC.
Height and Weight: 5'2", 120 lbs (55 kg).
| Possessions | Effect |
Cost
|
||
| +5 wild leather armour | +7 armour bonus, no armour check penalty | 248P | 10S | |
| +5 wild heavy darkwood shield | +7 shield bonus, no armour check penalty | 248P | 16S | |
| dusky rose ioun stone | +1 insight bonus to AC | 20P | ||
| club | total melee attack +14/+9/+4, damage 1d6+1 | |||
| sling | total ranged attack +18, damage 1d3+1 | |||
| 10 stones | -1 attack penalty, reduced damage | |||
| druid's vestment | +1 wild shape/day | 40P | ||
| +5 ring of protection | +4 deflection bonus | 200P | ||
| +5 cloak of resistance | +5 resistance bonus | 100P | ||
| orange ioun stone | +1 caster level | 120P | ||
| book of spells | including barkskin, lesser restoration, reduce animal, tree shape, warp wood, wood shape | 3P | 12S | |
| book of spells | including greater magic fang, quench, speak with plants, stone shape, wind wall | 7P | 10S | |
| book of spells | including air walk, freedom of movement, reincarnate | 8P | 8S | |
| book of spells | including awaken, death ward, blight, transmute rock to mud, wall of fire | 22P | 10S | |
| book of spells | including mass bear's endurance, mass bull's strength | 13P | 4S | |
| book of spells | including changestaff, firestorm, transmute metal to wood | 27P | 6S | |
| book of spells | including earthquake, repel metal or stone, reverse gravity | 6P | ||
| spell components | for 2 true seeing spells, rechargable | 10P | ||
| spell focus | jade circlet for shapechange | 6P | ||
| +6 gloves of dexterity | +6 enhancement bonus | 144P | ||
| +6 periapt of wisdom | +6 enhancement bonus | 144P | ||
| +4 belt of health | +4 enhancement bonus, non-standard body slot | 96P | ||
| lesser rod of extend spell | extend 3 spells of up to 3rd level a day | 12P | ||
| elven boots | +5 competence bonus to move silently | 10P | ||
| +5 glamoured rhino hide for Adar | +8 armour bonus, -2 armour check penalty, +2d6 damage on charge | 116P | 6P | |
| +5 ring of protection for Adar | +5 deflection bonus | 200P | ||
| +5 cloak of resistance for Adar | +5 resistance bonus | 100P | ||
| +6 belt of strength for Adar | +6 enhancement bonus | 144P | ||
| necklace of golembane for Adar | attacks bypass golem DR, can detect golems within 60 ft with a standard action | 10P | ||
| boots of a zephyr for Adar | doesn't touch the ground when moving | 24P | ||
| TOTAL (up to 2081P) | 2082P | 2S | 0p | |