Talos Greenfield's Design

Male Human, 18th level Druid

Strength
12
+1
  Fort Save
+19
Dexterity
20
+5
Ref Save
+18
Constitution
16
+3
Will Save
+23
Intelligence
14
+2
Speed
20ft in full kit
Wisdom
25
+7
Size
Medium
Charisma
10
+0
BAB
+13
Armour Class
43
BDB
+8
Hit Points
131
Initiative
+8

Hit Dice: 18d8 (8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4) + 54.

Special: Adar the dire wolf animal companion (+4 to handle animal and wild empathy checks), wild empathy (+18 check modifier), nature sense, woodland stride, trackless step, resist nature's lure (+4 bonus against fey creature's spell-like abilities), wild shape 6/day (tiny to huge size, animal or plant type), wild shape 2/day (elemental), poison immunity, a thousand faces (alter self at will as a supernatural ability, only in normal form), timeless body (immune to aging effects except natural death), cannot use forged metal equipment; proficient with all simple weapons, light armour, and shields.

Skills: Concentration +24 (21 ranks), Diplomacy +5 (5 ranks), Handle Animal +10 (10 ranks), Heal +13 (6 ranks), Hide +11 (6 ranks, cross-class), Knowledge: Nature +20 (16 ranks), Listen +25 (18 ranks), Move Silently +16 (6 ranks, cross-class), Spellcraft +20 (18 ranks), Spot +25 (18 ranks), Survival +16 (6 ranks), Swim +6 (5 ranks).

Feats: Combat Expertise, Empower Spell, Improved Initiative, Improved Trip, Lightning Reflexes, Mass Spell, Natural Spell, Quicken Spell.

Spells Per Day: 4 prepared + 2 unprepared; 6 prepared + 2 unprepared; 6 prepared + 2 unprepared; 6 prepared + 2 unprepared; 6 prepared + 2 unprepared; 5 prepared + 2 unprepared; 5 prepared + 2 unprepared; 4 prepared + 2 unprepared; 2 prepared + 2 unprepared; 1 prepared + 2 unprepared.

Spells Intuitively Known: cure minor wounds, detect arcane, detect poison, flare, guidance, light, purify food and drink, resistance, virtue; calm animals, cure light wounds, entangle, faerie fire, produce flame, summon nature's ally I; barkskin, chill metal, flame blade, flaming sphere, heat metal, summon nature's ally II; call lightning, cure moderate wounds, neutralise poison, protection from energy, summon nature's ally III, wind wall; cure serious wounds, dispel magic, flame strike, freedom of movement, ice storm, summon nature's ally IV; animal growth, baleful polymorph, cure critical wounds, death ward, summon nature's ally V, wall of fire; antilife shell, fire seeds, greater dispel magic, mass bear's endurance, summon nature's ally VI; heal, summon nature's ally VII, sunbeam, true seeing; finger of death, regenerate, summon nature's ally VIII; summon nature's ally IX.

Other Spells Known: create water, inflict minor wounds, know direction, mending; longstrider, speak with animals; lesser restoration, reduce animal, tree shape, warp wood, wood shape; greater magic fang, quench, speak with plants, stone shape; air walk, blight, reincarnate; awaken, transmute rock to mud, tree stride; transport via plants; greater scrying, mass bull's strength, sunburst; changestaff, firestorm, transmute metal to wood; animal shapes; elemental swarm, foresight, shapechange, storm of vengeance.

Languages: Cabbandari (Elvish), Galdarve, Low Bacchile, wolves.

Religion: pagan.

Country of Origin: Vestad.

Age: 30 (youth) in 1398 AUC.

Height and Weight: 5'2", 120 lbs (55 kg).

Possessions Effect
Cost
+5 wild leather armour +7 armour bonus, no armour check penalty 248P 10S  
+5 wild heavy darkwood shield +7 shield bonus, no armour check penalty 248P 16S  
dusky rose ioun stone +1 insight bonus to AC 20P    
club total melee attack +14/+9/+4, damage 1d6+1      
sling total ranged attack +18, damage 1d3+1      
10 stones -1 attack penalty, reduced damage      
druid's vestment +1 wild shape/day 40P    
+5 ring of protection +4 deflection bonus 200P    
+5 cloak of resistance +5 resistance bonus 100P    
orange ioun stone +1 caster level 120P    
book of spells including barkskin, lesser restoration, reduce animal, tree shape, warp wood, wood shape 3P 12S  
book of spells including greater magic fang, quench, speak with plants, stone shape, wind wall 7P 10S  
book of spells including air walk, freedom of movement, reincarnate 8P 8S  
book of spells including awaken, death ward, blight, transmute rock to mud, wall of fire 22P 10S  
book of spells including mass bear's endurance, mass bull's strength 13P 4S  
book of spells including changestaff, firestorm, transmute metal to wood 27P 6S  
book of spells including earthquake, repel metal or stone, reverse gravity 6P    
spell components for 2 true seeing spells, rechargable 10P    
spell focus jade circlet for shapechange 6P    
+6 gloves of dexterity +6 enhancement bonus 144P    
+6 periapt of wisdom +6 enhancement bonus 144P    
+4 belt of health +4 enhancement bonus, non-standard body slot 96P    
lesser rod of extend spell extend 3 spells of up to 3rd level a day 12P    
elven boots +5 competence bonus to move silently 10P    
+5 glamoured rhino hide for Adar +8 armour bonus, -2 armour check penalty, +2d6 damage on charge 116P 6P  
+5 ring of protection for Adar +5 deflection bonus 200P    
+5 cloak of resistance for Adar +5 resistance bonus 100P    
+6 belt of strength for Adar +6 enhancement bonus 144P    
necklace of golembane for Adar attacks bypass golem DR, can detect golems within 60 ft with a standard action 10P    
boots of a zephyr for Adar doesn't touch the ground when moving 24P    
TOTAL (up to 2081P) 2082P 2S 0p

maintained by Gary Johnson (gwzjohnson at optusnet.com.au)
last updated 15 May 2021