| Epic Class |
HP/Lvl
|
Skill Pts
|
Bonus Feat
|
Other notes
|
| Aristocrat |
4
|
6+Int
|
every 3 levels
|
Epic Leadership as a bonus feat at 21st level |
| Bard |
3
|
6+Int
|
every 3 levels
|
|
| Berserker |
6
|
4+Int
|
every 4 levels
|
|
| Druid |
4
|
4+Int
|
every 4 levels
|
|
| Fighter |
5
|
2+Int
|
every 2 levels
|
|
| Hunter |
4
|
6+Int
|
every 3 levels
|
first bonus feat is at 23rd level, not 22nd
|
| Mystic |
3
|
4+Int
|
every 3 levels
|
bonus domain at 21st level and every 10 levels thereafter
|
| Paladin |
5
|
2+Int
|
every 3 levels
|
first bonus feat is at 23rd level, not 22nd
|
| Rogue |
3
|
8+Int
|
every 4 levels
|
|
| Sorcerer |
2
|
2+Int
|
every 3 levels
|
|
| Specialist |
3
|
8+Int
|
every 2 levels
|
|
| Wuxia |
4
|
4+Int
|
every 4 levels
|
first bonus feat is at 24th level, not 23rd, ki
strike (epic) at 28th level
|
Epic Base Defence Bonus: At epic levels, Base Defence Bonus increases at the same rate as Save Bonus (+1 at 22nd character level, +2 at 24th character level, and so on).
Epic feats: epic feats can only be taken by characters of at least 21st character level. All Epic Handbook and 3.5 SRD epic feats are allowed except for Bulwark of Defence, Chaotic Rage, Death of Enemies, Devastating Critical, Extended Life Span, Fast Healing, Improved Alignment-Based Casting, Improved Arrow of Death, Improved Aura of Despair, Improved Death Attack, Improved Ki Strike, Improved Manifestation, Mighty Rage, Mobile Defence, Negative Energy Burst, Perfect Multi-Weapon Fighting, Perfect Two-Weapon Fighting, Polyglot, Righteous Strike, Trap Sense, Undead Mastery, Unholy Strike, Vorpal Strike, Widen Area of Despair, Zone of Animation. The 3.5 SRD and the 3.5 Epic Handbook Accessory Update take precedence over the Epic Handbook. Amended or new epic feats are as follows.
| Epic Feat |
Source
|
Prerequisite
|
Benefit
|
| Augmented Craft [renamed] | Epic Handbook | Int 21+, Craft 24 ranks | unchanged from Augmented Alchemy |
| Bane of Enemies | Epic Handbook | six or more favoured enemies, 24 ranks in Survival | unchanged |
| Epic Charge [was Dire Charge] | Epic Handbook | Improved Initiative | you can make a full attack against the opponent you charge |
| Combat Reload | new | Dex 21+, Dodge, Mobility, Rapid Reload | you do not provoke attacks of opportunity when you reload a ranged weapon in melee |
| Epic Turn Arcane [was Planar Turning] | 3.5 SRD | Wis 25+, Cha 25+, Turn Arcane | you can destroy all arcane creatures, not just undead |
| Holy Aura [was Positive Energy Aura] | Epic Handbook | Cha 25+, Turn Arcane, 9 levels of mystic | you automatically turn arcane creatures within 15 feet, but they receive a +5 bonus to the Will save |
| Holy Strike | 3.5 SRD | Smite arcane 6/day or more, Devout Belief | any weapon you use is a holy weapon (+2d6 damage against arcane creatures) |
| Improved Deflect Missile | new | Dex 25+, Combat Reflexes, Deflect Missile, proficient with weapon | deflect up to one plus Dex bonus ranged attacks per round |
| Improved Favoured Enemy | 3.5 SRD | six or more favoured enemies | unchanged |
| Instant Reload | Epic Handbook | Quick Draw, Rapid Reload | you can reload any ranged weapon you are proficient with as a free action |
| Keen Unarmed Strike [renamed] | Epic Handbook | Str 23+, Wis 23+, Improved Critical (unarmed), Ki strike (adamantine) | unchanged |
| Reflect Missile [renamed] | Epic Handbook | Dex 25+, Deflect Missile, proficiency with weapon | unchanged |